merci Racine Dutronc
And tons of bugfixes, including the bug in the page bar on the trader windows and the bug that caused the job and works window to display different numbers for money and XP
We placed a button in the quest book now to open the employer to avoid confusion
Je note que sur des jeux "modables" (hors ligne) la plupart des moddeurs (oui, on peut dire comme ça, et ce sont des "bénévoles" qui soumettent leurs créations) font un compte rendu très pointilleux de leurs mises à jour, de leurs bugfixes, là, on a rien du tout, c'est plus qu'évasif, on a rien.
je met un exemple à lire de bas en haut, c'est un mod pour un jeux connu, fait par des passionnés, pour la communauté, et j'ai pas été cherché très loin :
là, on nous donne du "a tons of bugs..." ok, moi j'en vois un seul expliqué (dans la citation en haut).
Version 4.2:
Quick re-upload fixing a door teleport bug in The Underground Military HQ.
Version 4.1 Released!
-Many bugfixes (no new locations, sorry).
-Underground Areas split into several more interiors to speed run times.
-5mm Hunting Rifle stats altered (damage lowered slightly).
-Lowered certain vendor caps again.
-Fixed aesthetic portal bug in Vault 21.
-Tweaked Rose’s quest conditions so it’s easier to access her quest reward dialogue.
-Fixed many spelling mistakes.
-9mm SMG now in appropriate repair list.
-Powder Ganger Cannibals now all in thier own faction (including the single guy upstairs).
-Fixed several aesthetic bugs.
-Moves a lot of rubble in a Hidden Valley bunker for mod compatability.
VERSION 4.0 RELEASED!
-Adds 12 new locations.
-A teleport array that can be accessed fairly early in the game with exits in several key locations across the Mohave.
-One new NPC with loads of dialogue.
-A new unmarkered quest.
-Extensions and edits to several AWOP and vanilla locations.
-4 new Recipes with new corresponding food items.
-Loads of new Notes.
-New speech challenges for 3 Underground NPCs.
-Removes Cannibal Powder Gangers from generic Powder Ganger factions.
-Several aesthetic fixes.
-Lowered Frankie & Reed’s levelled caps and replaced with more specific cap respawn amounts to help prevent ‘barter overload’ where they refuse to give change.
VERSION 3.7 RELEASED!
Version 3.6 was corrupted/broken somehow. 3.7 should resolve any malfunctioning doors.
(V3.6) Small bugfix update - Removes unwanted edits to several vanilla interiors including Primm Sherriff's Shack.
hairylegs222s AWOP Fixes released. Small file that addresses a few error messages that would otherwise appear when loading AWOP in FNVEdit (AWOP sill works without so do not panic).
Version 3.5 RELEASED:
-2 New Loactions:
--Reimann Caves [New infested cave on the hills north west of Goodsprings].
--Reimann Bunker [New potential player home with room for many companions].
-Freeside Thug Hangout now has a teleport to Space’s Room to speed run times in the area and help prevent her getting killed.
-Fixed several ‘Dirty Edits’ including restoring a deleted rubble pile.
-Removed all chance of an AntiMaterial Rifle spawning in Goodsprings.
-Levelled lists re-shuffled to prevent Powder Gangers becoming too powerful.
-Antivenom at Frankie’s Store.
Version 3.4 RELEASED:
3 New Major locations added bumping the total upto 100!:
-Samson Rock Crushing Plant (now has 2 interiors above ground and 5 below)
-Greenblood Caves (North of Vault 22)
-Hopewell Apartments (next to Westside West Entrance)
NEWS
Version 3.3 RELEASED:
-Many script updates improving the timing and quality of DOD (Destruct on Death) animations and loot removals.
-Fixed a perk that showed up in the lists. [Both thanks to HarderMan].
-Small expansion to Goodsprings Player House Basement adding a cave with a campfire (no containers have been removed or changed). Also the toilet no longer gives off rads.
-Removed a note that was appearing in lots of wrong locations and added another that nearly got left out.
-Added stashes of reloading bench supplies to several areas.
VERSION 3 RELEASED [Major Update]
-Many new fixes and an entire gameplay overhaul courtesy of HarderMan:
--Loot concerns? Have them no longer as about 25% of AWOP enemies now have DOD (Destruct On Death) implants meaning once killed they and any of their tagged possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum loot (Only applies to high power weapons and armor).
--Hoff’s Quest fixed – Wondering where half the dialogue is for the Underground? Now you can go track down that spy and find out.
--Roach’s Quest repaired – Quest markers and objectives now update properly.
--Note Perks fixed – They now add once all the notes have been collected and do not need to be selected. The Underground Ally perk now works as advertised (and Frankie counts and an Underground resident).
[All the above was fixed by HarderMan so drop him a kudos and check out his awesome re-release of HarderThan at
http://www.newvegasnexus.com/downloads/file.php?id=43253]
Other stuff:
-Quarry Junction interior areas extended.
-Faction data updates for Novac and Goodsprings NPCs so player will not be attacked if vilified by the NCR.
-Fixed the position and ownership of several notes and removed a test suitcase I forgot about.
-Set a Powder Ganger near Primm to not respawn.
-Expands on some notes and dialogue (Arkus mainly).
-A dangerous new Sniper to defend Sloan.
-Removed The Axe/Metal Armor combo from a controversial Powder Ganger just to be on the safe side (he explodes too).
REUPLOADED (V 3.2) - For better compatablity with MCM (needed for DOD option Menu) and more seamless loot destruction.
AWOP 1.2 Released!
-Main edits are for compatibility with Chucksteel’s upcoming NVInterors Mod. Removes 2 locations from Cottonwood Overlook and moves them to a new Abandoned Legion Camp on the shore opposite the sunken beach houses. Good luck making a landing :p
-[Spring Mt Visitors] Replaced a certain ‘troublesome’ group of boxes with another group of boxes
-[Spring Mt Visitors] Widened a Jail door to allow full access for Super Mutants.
-[The Arena] Inaccessible area shrunk to improve run speeds.
-[UG Emergency Station & Military HQ] General reduction in stuff to improve run speeds.
-[Scowell’s Quarters] Hidden stash added.
AWOP 1.1 Released!
Small update to provide full compatability for davidallen's 'Decision With Regrets' mod. The southern Jackal camp has been moved to near the Nuclear Test Site Shacks and has been changed to a 'Mad Ghoul Camp'. The ghouls there are tough but don't respawn.
One warning - if you are running these 2 AWOP weapons patches; Ahztek's patch or the CFW patch, both spawn Jackals in that area still.
DWR's NPcs can handle it though since they are all essential.
The Readme is unchanged but the FAQ has been updated.
AWOP 1.0 Released!
-‘The Professional’ Form List updated.
-New unlootable Armor for the 5 main Goodsprings NPCs.
-Underground troops removed from near quest Fiends.
-Some unimportant stuff removed from Freeside Thug Hangout
-Most Goodsprings and Novac NCR replaced by Wastelanders.
AWOP 0.8 RELAESED:
No new locations (sorry - check out the Monster Patch for those).
-NCRCF Powder Ganger Faction updated (again - for some reason the changes I made last time undid themselves).
-Lost Legion get all their missing gear back.
-Fixed a Novac Hotel Room Crash.
-Joe Cobb’s gang are now a mob of bosses and can wipe out Goodsprings without player intervention (though I have seen the battle play out many ways already).
-New levelled lists for use in the highly recommended ‘Monster Patch’.